#HOW TO PLAY STELLARIS DISTANT WORLDS PATCH#
But every patch has dramatically reduced them, and every single one I am still experiencing seems to be something that is just a rendering bug that can also be fixed through bug reports and a patch. I've been having some of those problems, though not as bad as some people. (in few moments maybe)ĭW2 is theoretical an brilliant 4X space game (even with the many game mechanical flaws and ilogical behavor.) - but the actual state of the game is at best early-access level. the leftover is (as i wrote) an 4X Space game that is not bad. one thing no other 4X space game have tryed before - and mainly one of the 2 things stellaris have promisseed at start that shine above other 4X Space games at this time - but have failed hard on both.
Have get Stellaris at the beginning with the promisse for 3 different hyper-travel methods.
(not specialy over the part with "Eliott" - as it was other 4X Space games before without travel restrictions and it will come other - it is no magic to programming this. Once you've tasted DW's movement freedom, and all its strategic and tactical possibilities, there's no turning back. But when I saw that space travel would be constrained, I wasn't interested anymore. I would probably have loved many aspects of Stellaris. But as to why it is possible in DW (1 or 2) to travel anywhere, without being constrained by "space routes", I believe that's because Eliott, the main (only?) DW programmer is very good at programming and at programming efficiency. I have yet to experiment late game in DW2, so I don't know what the performance will be. so no match in any way with the stellaris gfx engine. nothing at all smooth - and this not even in midgame. In contrary the DW2 engine is even not usable in "real" fullscreen - only window on desktop, with or without border - the "fake" fullscreen. (as mentoned by Pocus it is the same engine that EU-IV use - who play totaly smoth and flawless in 4k on my machine today with the whole globe visible, thousands of units in move and many things under the hood claculating with all DLCs)
smoth even with many things go one on screen. ) - have played stellaris for years - it is a medicore 4X game at best from the point of game machanics.īut the gfx engine whope the floor with the DW2 engine. Stellaris "have" an problem with the performance on late game (the root are the many "mostly senseless as anyway no impact have" citizens calculations. This is all hardcoded and cant be modded as far as I know.This musst be from the thread creator an pure fanboy or troll posting. This makes roleplaying more xenophobic nations almost as frustrating as roleplaying slave-driving conquerors. You also get nothing but bonuses for mixing different species together both in your empire as a whole and on individual worlds(for example, you get the racial bonus of any species in your empire added onto your own, causing very diverse empires to have an insane amount of stacking bonuses with no downsides whatsoever), and only gimp yourself by trying to control population movements and segregate different species. In addition to that, enslaved populations have 0 growth, which when combined with the omniportance of pop size makes properly roleplaying one of the evil factions impossible. This produces wonky results where races like the Gizurians, intended to be fast breeding but primitive mooks in service to the more competent insectoid factions, end up totally dominating the galaxy every game and even having the best tech despite a natural tech penalty and being described as borderline retarded in the encyclopedia. Population size is by far the most important element in your empire more important than technology, resources, etc. Invading systems and taking planets with ground troops is such a complex operation it gives me a headache, and don't think you can leave invasions to the A.I., it can handle defense but big offensive operations need to be carefully supervised unless you want your fleets to go in one at a time and get wrecked.
#HOW TO PLAY STELLARIS DISTANT WORLDS HOW TO#
Coordinating a war fleet to go smash a pirate base remains a surprisingly frustrating experience even after I learned how to do it. Trying to get them to do what you want is like herding cats.
My biggest problem with Distant Worlds is that fleets are too unwieldy.